// Reviewed report

Cyberpunk 2077 at 1440p / 120 FPS

Cyberpunk 2077 is a GPU-heavy target at 1440p/120, especially once ray tracing, path tracing, upscaling, and frame generation enter the picture. For standard high settings, the safer target is a modern upper-midrange GPU class, 16-32 GB system RAM, and a CPU that will not hold back dense city scenes. Treat path tracing as a separate high-end mode.

Status
Provisional
Target
1440p / 120 FPS
Last reviewed
2026-06-22
Last researched
2026-06-22

// Quick answer

RTX 5080 class with 32 GB system RAM and 16 GB VRAM is the practical High target for this monitor goal.

Use the settings profiles below to decide how much headroom you need. Expected performance is shown as a range because patches, drivers, laptop parts, and individual scenes can move the result.

// Settings comparison

Medium, High, and Ultra targets

Medium

Medium is the easiest path to a 120 FPS-class experience. The report is provisional because the first public fixture is hand reviewed and should be refreshed through the local research pipeline before a larger launch batch.

Confidencemedium

Minimum acceptable

RTX 5050 / Arc B580 class or better

source stated: RTX 2060 Super / RX 5700 XT class

GPU-bound

Usually GPU-bound, with city traversal and crowds able to expose CPU limits.

CPU class
modern 6-core gaming CPU class
RAM / VRAM
16 GB / 8 GB

Modern mappingmedium

  • The official high preset guidance is for 1080p/60, so 1440p/120 needs a stronger class than the baseline table suggests.
  • Ray tracing is outside this medium-setting target.
  • Dogtown and dense city scenes are harder than the built-in average suggests.

High-end headroom

RTX 5080 / RX 9070 XT class

source stated: RTX 4080 / RX 7900 XTX class

GPU-bound

GPU first, with CPU lows in the heaviest city scenes.

CPU class
modern high-clock 8-core gaming CPU class
RAM / VRAM
32 GB / 16 GB

Modern mappingmedium

  • Use this tier when you want room for denser scenes, visual mods, or future patches.
  • Path tracing should be treated as a different workload.
  • Laptop GPUs with similar names can land lower than desktop parts.

High

High settings are the practical default for this report. Ray tracing and path tracing are called out as separate caveats because they change the GPU class and upscaling assumptions.

Confidencemedium

Minimum acceptable

RTX 5060 Ti / RX 9060 XT 16GB class

source stated: RTX 3070 / RX 6800 class

GPU-bound

GPU-bound with occasional CPU-sensitive lows.

CPU class
modern 6- to 8-core gaming CPU class
RAM / VRAM
16 GB / 10-12 GB

Modern mappingmedium

  • This is a floor for high settings, not a locked 120 FPS result.
  • Ray tracing should stay off for this tier.
  • Texture quality and crowd density are the first settings to watch if lows feel uneven.

High-end headroom

RTX 5090 class

source stated: RTX 4080 / RTX 4090 class

GPU-bound

GPU-bound unless settings are lowered enough to expose CPU/crowd limits.

CPU class
modern high-clock 8-core gaming CPU class
RAM / VRAM
32 GB / 16-24 GB

Modern mappingmedium

  • Path tracing still requires explicit upscaling and frame generation assumptions.
  • This tier is about headroom, not a guarantee across every district and patch.
  • Use the Ultra profile if path tracing is part of the target.

Ultra

Ultra guidance is lower confidence because visual feature toggles change the target sharply. The safest public wording is to separate standard Ultra from ray tracing and path tracing.

Confidencelow

Minimum acceptable

RTX 5070 / RX 9070 XT class

source stated: RTX 3080 / RX 7900 XTX class

GPU-bound

GPU-bound.

CPU class
modern 8-core gaming CPU class
RAM / VRAM
20-32 GB / 12-16 GB

Modern mappinglow

  • The official Ultra line targets 4K/60, not 1440p/120.
  • Ray tracing and path tracing should be reviewed separately.
  • VRAM headroom matters if texture settings and visual mods are raised.

High-end headroom

RTX 5090 class

source stated: RTX 4090 class

GPU-bound

GPU-bound, except where city density exposes CPU lows.

CPU class
modern high-clock 8-core gaming CPU class
RAM / VRAM
32 GB / 24 GB

Modern mappinglow

  • Path tracing is the hardest mode and should not be mixed into standard Ultra guidance.
  • A stronger GPU improves headroom, but it does not remove every CPU or frame-time caveat.
  • Treat this as high-confidence hardware headroom and low-confidence exact FPS forecasting.

// Evidence

Sources and basis

  • Official requirements
  • Same-game benchmark
  • Developer guidance